27Mar09 16:55 CST
While some are decrying the launch of OnLive as the death of the console game, and wheeping softly in the fetal position as they cradle their PS3 in their arms, I for one am stoked.
Not that I can be bothered to care about the inevitable GTA4 clone, or crappy first person shooters. No, I'm excited because OnLive is proof of concept in the application of the Cloud Rendering paradigm to high performance gaming, and the inevitable impact on my favorite genre; the MMORPG.
Imagine raiding Ulduar 25 at full resolution and 100+ FPS, over a normal 1.5MBPS on the $400 Netbox you bought at Wal-Mart. It's possible.
By rendering graphics server side, then streaming the images as a standard video feed, you remove the obsolescence problem and necesity for high end client side hardware. Every tired old Dell becomes a monster gaming rig.
It's coming.
This entry was posted
on 3.27.2009
at 27.3.09
and is filed under
Non - WoW
. You can follow any responses to this entry through the
comments feed
.

